First Play Flick Em Up Dexterity Game Review
In Flick em Up, players can become an outlaw and rob banks, free prisoners and attack innocent bystanders or, become the Sheriff and attempt to protect the cardboard city from these bandits. The game comes included with 10 scenarios along with a glorious wooden box filled with sturdy wooden bits and thick cardboard buildings and chits.
“Flick ’em Up” – as the name suggests – is all about flicking and provides scenarios that introduce new ways to play and build upon each other, there is even enough to create your own scenarios no matter how wacky or far fetched they may seem, for even more flicking goodness.
Yee hawww it’s time for Flick ’em Up first impression thoughts!
Rules: The rules are very simple (so far), you can flick to move or flick to shoot. When performing the move action, players want to avoid hitting any obstacle in their way, which is juxtaposed by the shooting action where the aim is to hit anything that moves (so-to-speak). Players receive two actions to use as they please, however, these options open up in later scenarios. Later scenarios include the very exciting stand-off rule where players duel inside buildings along with the potentially exciting pick up action. One minor quibble with the game would be that players turns can be confusing as everyone plays as a team not individual cowboys; this is really only a first play problem and will be sorted after a few turns.
The good: The simplicity of Flick em Up is what truly makes this game tick. With few decisions the game always moves at a brisk pace, generally a player will either move their cowboy into or out of the fray and possibly shoot afterwards, alternatively they can stand their ground and shoot two (their hearts content ¦ puns) times. Another strength is the games ability to not only be modular with the scenarios, but also catering for any playing size; be it a coffee table or the good, old fashioned floor. I cannot forget the quality of the components, these pieces are fantastic, they are brilliant to flick and move around and when you hit an opponent (or a cactus) you will be rewarded with a satisfying THUD!, not to mention the visual feast it provides to both gamers and onlookers alike. It is also great to see parts of the game such as the hats and the clock-tower serve a purpose in gameplay. I appreciate the lack of player elimination, as that could have easily been a part of the rules. I am also looking forward to using some of the items in the game and, perhaps prematurely, am excited to sink my teeth into the two expansions that add horses and native Americans, respectively.
Flick ’em Up fun for all ages.
The bad: Naturally, not all games are perfect, but sometimes not always due to a fault of their own. Flick em Up is a dexterity game, which means that the players skill will not only dictate the length of the game but the fun. In my first play I was having a great time knocking the Sheriff to the ground and running in and out behind cover, however, I was disheartened to watch as my friends and fellow gamers perform a flick, only to have it fly off the table or move straight into the line of fire. This issue is one that can be remedied with practice but there's not much chance to practice when you hear that people may not want to play it again or generally did not have a good time. This is an issue that comes with a game of this ilk and there are several mechanics that attempt to mitigate this in later scenarios.
Will I play Flick em Up again: Of course! Few games make me nostalgic for a particular era, but with Flick em Up I can almost imagine myself in the fray; bursting into building like Clint Eastwood, stopping the bandits like the Lone Ranger or hiding, running and dueling like Marty McFly. I would definitely recommend Flick em Up to anyone who enjoys a good dexterity game, just bring along a tablecloth just in case the surface is not suitable and please don’t flick with resistance from your thumb (you'll thank me later).