Game of Trains card game written review
Game of Trains is a small card game in which players take control of their own train. Problem is whoever was in charge of connecting all your carriages must have been drunk because all your train cars are in descending order (denoted by a number on the card) and they need to be in ascending order. It’s your job in Game of Trains to reorder your train cars into the correct order before your opponents.
Cards each have a number (1-84) and also a special action depicted by icons at the top of the card. On your turn you can either draw a card from the draw pile and replace one of your own carriages with that card, or take one of the face up cards and use whatever that special power is to aid you in rejigging your train.
Special powers include things like locking a card in place or swapping cards in your train lineup in varying ways. To ensure players have plenty of choice any time two of the face-up draw deck area show the same special power, they’re discarded. It’s a really simple game with a few clever mechanics and it’s fun, but will you play it all the time, probably not.
I think Game of Trains is a nice little game, but it’s not something you’re going to play all the time. It’s a nice filler, a warm up game or a game you might take to the coffee shop for a quick game. Having said that, what Game of Trains manages in spades is charm. The artwork is adorable, featuring a few nostalgic shout-outs within the train cargo (see image below). It also looks cool when laid out on the table as the finished train.
So there you have it Game of Trains, a cute, casual card game for 2-4 players. At the Aussie price point in most tabletop game stores (around $30AUD) you might want to get something a little more meaty. You could do far worse than Game of Trains, but it’s not what I’d call a must have game. If you spot it on sale, give it a whirl.