As Kickstarters with kilogrammes worth of plastic become more and more prevalent, many would look towards their wallet as they decide whether or not they should hand over their hard earned cash. Games, especially those from CMON (Zombicide, Massive Darkness, The Others, etc.), with a never ending list of 'stretch goals' invade our screens. But, is this truly what we want as consumers?

When I look at a Kickstarter page of a miniatures game, I immediately refer to my shelf of games. It's full! As much as I would love to pay a simple fee and receive so much additional content for my trouble, I simply cannot spare so much space for one game. What was initially $100 for 60 miniatures turns into the same price but for 100 miniatures, 120 miniatures... Sounds great, doesn't it? So much value in one box. Except, it's not in one box it's in two, three, ten boxes for all this additional content. What was initially an idea of endless replayability becomes a logistical nightmare.

Many happy backers are forced to cram these boxes filled with glorious plastic into the back of a wardrobe or under the bed, in thanks to the lack of storage space that they have available. Others purchase third-party products such as plastic crates from tool shops and the like.

These are all situations that backers may find themselves in when they see the great banner of a new Kickstarter. Most will clamour at the big green pledge button, excited for the countless amounts of exclusives and additional content. Yes, our pockets are taking a hit, but what is truly paying the price?

Many of these games can be found at The Big Game Theory in their simplest storage form.