Restoration Games has found it's next hit with Fireball Island. The Kickstarter set the goal of $324,965AU and was fully funded in 66minutes. Within a couple of days, it broke the $1million AU mark. Today, with 24 days to go, the game has surpassed $1 600,000AU mark and is growing each day. We reached out to Rob Daviau for comment on the backer support of the Kickstarter and what we can expect to come as the funding blows through the stretch goals.

We knew it was a beloved game and we knew it had a following, so we were expecting a positive response, but we did not expect the level of response that we got. We ripped through our early stretch goals before we had even finished writing the “we’re funded!” email. Our stretch goals are constantly being reevaluated as we’re seeing how people respond to the earlier ones. We have more cards, some add-ons, and some goofy surprises. We’ve re-evaluated the stretch goals about four times in the past 30 hours so I’m reluctant to say what comes next.

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Fireball Island was originally designed by Chuck Kennedy and Bruce Lund and first released in 1986 by Milton Bradly. The game was popular for being one of the first 3 dimensional tabletop games that broke away from the traditional format of moving abstract pieces on a board. Instead, you play as actual characters that are competing to climb a dangerous mountain and claim the ruby in the centre of the Idol of Vul-Kor. At the peak of the mountain, Vul-Kor protects the island from trespassers. The adventurers must navigate rough terrain as well as avoid the occasional fireball that the idol spits out.

Restoration Games was started by Justin Jacobson and Rob Daviau with the intention of reclaiming old classics and breathing new life into them for a modern audience. This might mean updating rules, game contents, mechanics, and whatever is necessary to modernise the game while protecting the value the game brought to the hobby when it was first released.

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Fireball Island may have been a standout for it's 3D modeled mountain and character pieces, but one of the criticisms of the game was that the appeal wore off as kids grew up. While it is still regarded highly as a children's game it is not children who are buying the game. However, Rob Daviau believes it is more than nostalgia that makes this release appealing. Daviau believes this the updated version of Fireball Island has a lot for people of all ages. He stated,

I love how this game looks and sounds. It just has such a presence, even more than the original yet there is more game to it. The original has a lot of nostalgia but I think that we’re finalizing a simple yet compelling game.

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While I missed the initial release of Fireball Island I have been eagerly following the updates since first learning of its impending release. I look forward to getting my own copy, especially as my daughter is now getting to an age where we can share in the excitement of this restored version. The early 3D Island images got me buzzing with the high quality of components being displayed. I can only recommend going over to their Kickstarter page and checking out what is on offer and get in while the getting is very good.