Superfight – Card Game Review
“Superfight” started its life – like many other games – on Kickstarter. Since then it’s released with a whole bunch of expansions. For this review we’re looking at the stand alone retail set, no expansions.
To save you some time, if you’re not a fan of the “Cards Against Humanity” aesthetic, move along. If you’re not a fan of card games where players debate the winner based on the content of their cards, move along.
The rest of you, let’s take a look at “Superfight”.
Setup & Gameplay
Setup for “Superfight” is simple. You’ve got two types of cards, black cards (character attributes) and white cards (characters), separate them. Youngest player goes first and draws three white cards and three black cards. The player clockwise to them follows this process. Once they both have a hand, they each choose one white and one black card from their hand, trying to come up with a good combination. Place them face down in front of them and discard their other cards into the two discard piles (white and black).
Time to fight! Both players turn over their hands and now debate why their fighter should win the fight. Once the debate / arguing is done, the other players vote on the winner. In the case of a tie, both players draw one white card each and fight it out with no attribute cards. The winner stays in the fight and the next player clockwise plays their combination. Winner of each fight gets a point, player with the most points at the end wins (of however many rounds you decide to play).
That’s gameplay as written in the rules, you can change this and we’ll cover that in house rules, because we think the house rules actually make the game more fun.
That’s it, there’s really not a whole lot else to add.
Superfight! A fun little party game, even better with the over animated players.
Game Build Quality
The build quality of “Superfight” is nice enough, good quality cards in a sturdy gloss box (we hate those gloss boxes, matte people matte!). The only downside is the expansions don’t fit in the main box, but that’s not big deal.
Gameapalooza House Rules
First player is denoted Villain. If the villain seems to be winning the argument, the hero player can tag team another player in and change the argument to fit the new character, but including any stated damage done by the original character before he / she tagged out (can also double tag and go two against one).
Play as many attribute cards as you like from your hand (even drawing up to 5 initially).
Both the villain and hero can play one attribute card to the other players character.
Overall âSuperfightâ is a light party game. The real problem with “Superfight” is it is both a fantastic party game and a terrible game. How can that be?! Well we’ve played this many many times and have noted the fun you will have is wholly based on those playing. “Superfight” can go from the “can we play something else?” game, to the “omg that was f_cking hilarious, let’s do another round” game dependent on how into it the players are. Now you might argue that’s how it works with any game, but it feels different with this one, like the enthusiasm of the players has a x5 modifier attached.
If your group have good imaginations and love themselves some debate antics, “Superfight” is a great little party game and there are now loads of expansions.
Setup Time: Less than 5 minutes
Play Time: 25-45 minutes
[author] [authorimage timthumb=’off’]/content/images/2016/02/gameapalooza-micro-review-icon-sm.gif[/authorimage] [authorinfo]Micro Review – A cool little party game, made all the better with the right gaming group (role-players especially fun). Easy to play with veterans and total n00bs alike, though not a game for those who don’t like that “Cards Against Humanity” aesthetic. [/authorinfo] [/author]
You can purchase “Superfight” from our sponsor, Aussie game store Gameology.
Disclosure: Gameology furnished us with a copy of the game for review. This does not affect the review in any way, other than we were able to bring it to our readers. We thank them for their support.