The Resistance tabletop game review

This sneaky little deduction game was published in 2009 by Indie Boards and Cards, and has since become a favourite in the gaming community. In similar vein to classic games such as “Werewolf” and “Mafia”, “The Resistance” is a game about finding the hidden traitor. The game plays between 5-10 players and can run anywhere between 15-30 minutes, making it a great party game, or alternatively a great filler game on board game nights. Between the bluffing, deduction, lying, thinking on your feet and a whole lot of discussion, this is a BIG game in a little box.

Setup and Gameplay
Like any good party game or quick filler, “The Resistance” doesn’t take much time to setup. Depending on the number of players a central game board is placed in the middle of the table, the player count is on each of the boards for easy setup. There are also a few different tokens and cards placed on the table, not to be used until the game has started. Now the fun begins, loyalty cards are shuffled and distributed to players face down, some will be resistance (loyal team members), and some will by spies (bad guys), the number of spy cards will be dictated based on the number of players. Once everyone has had a chance to review their loyalty cards, one player will ask everyone to close their eyes, that same player will then tell all the spies to open their eyes and acknowledge each other. Once everyone has closed and opened their eyes again, the game begins!

The Resistance tabletop game review - Australian tabletop game news and reviewsWho will you be in The Resistance?

The gameplay is very simple, there are 5 turns to the game and the players must pass missions to win the game. If the resistance wins 3 missions they win, if the spies win 3 missions then they win, and sadly the resistance has failed. Every turn a mission leader will elect a set number of players to participate in a mission, if the mission goes ahead a pass and a fail card are handed to the members. The players will then secretly put their cards into 2 different piles, 1 will be for the mission to go ahead, 1 will be for the mission to fail. If even 1 fail card is put into the mission success pile (Those damn spies!) then the whole mission fails, and that’s a mission win for the spies. On average 70% of the gameplay is people discussing and arguing about who the spies are, or trying to convince you that they aren’t the spy. The game also comes with character cards which you can throw in once you’re a little more experienced with the game. Whether you put them in or not is entirely up to you, it is fun to play without them because you can enjoy the pure deduction elements of the game, but it’s nice that the game adds something extra for people who want to mix it up a little bit.

Game Build Quality
This is a simple and minimalist game, majority of game play takes place through discussion, and the board is essentially there to take the place of a moderator, so there aren’t many components. The game box is small and portable, and the components are all of good quality. The cards are sturdy and have a linen finish, which is great because this is a game that sees a lot of table time. There are also several strong cardboard game components.

House Rules
There are no house rules that I’ve ever played with, but you could try bringing in a round timer if the discussions are taking too long, personally I think that the discussion is part of the fun though.

Overall
Social deduction, and the hidden traitor style of game has become an extremely popular style of game on the market today. Consumers have been spoiled for choice and certainly there are some fantastic games out there, but you can’t go past “The Resistance”. This is a game that’s easy to learn, simple to play, yet full of deduction and mystery. It is great as a party style game that plays well with all numbers of players up to 10, so it’s great for a larger group, which can be a bonus.

What’s perfect about this game is that it gets everyone involved (and often quite vocal) and brings a great atmosphere to any party or game group. The only negative thing to be said about “The Resistance” is that some people just don’t like lying. This can be a very minor problem which doesn’t come up often, but you can come across people who just don’t like to lie for whatever reason that may be. Make sure to take this into account if purchasing, or pulling out the game on board game night.

[author] [authorimage timthumb=’off’]/content/images/2016/02/gameapalooza-micro-review-icon-sm.gif[/authorimage] [authorinfo]Micro Review – You can’t go wrong with The Resistance. Whether it be in a party or gaming group, this game really brings people out of their shells and gets people involved. If you enjoy deduction and hidden traitors this is the perfect game for you. [/authorinfo] [/author]