Ten By Ten Challenge Part 2
The last couple of weeks I shared about my personal gaming collection shame, confessing that I had not been getting the most out of my games. Despite the richness of play, variety, and longevity many of my games were going underplayed and a couple even embarrassingly unplayed. Dissatisfied with this situation I resolved to amend my ways by challenging myself to play ten games ten times throughout this year. To ensure I was making the most of all the games in my collection I resolved to get to the end of the year without a single unplayed game in my collection. As a side benefit to these goals I am hoping to gain a depth of insight into my games and gaming skills.
Last week I walked you through the first 5 games of my 10 x 10 challenge. This week I will give you the next 5 games with a brief reason behind selecting these games and share what I love most about them.
Mission Red Planet
Bruno Cathala and Bruno Faidutti are a collaborative power duo who manage to constantly produce quality games. Mission Red Planet is no exception as it beautiful blends area control, Fiaduttiâs famous role selection, with a dash of hidden information to create a lighthearted, but intensely exciting race to populate Mars. The Fantasy Flight reprint brings to life this steam punk adventure with stunning art and quality pieces. I have a lot of fun playing this game and as each role is revealed there is a great deal of tension as plans are enacted, and laughter as plans fall apart. A game that has done well in every group I have played it with I love looking at this game as much as I enjoy playing it.
Mission Red Planet – Great with every group
Few people would not be aware of this team based deduction game by Don Eskridge. This is a game that will having you questioning how well you know your friends and if you can trust them. So many times I have played this game and been on the edge of my seat waiting as the mission success/ fail cards are flipped over. I have never just played one game with the The Resistance. It hit my list because it is simple, fun, and the kids at work love it.
The Resistance, simple and fun!
Masao Suganuma created a simple card game that features fun and enticing art by Noboru Hotta. It takes the simultaneous card play of Get Bit and transforms it into a rummy style set collection game. The theme really makes little sense but once you get into it the game is a bit of light hearted fun. It may start out like it is dependant on luck, but as cards are played there comes an element of remembering what cards you see from your opponentâs hand, deducing what cards they want to go for, and considering what to let ignore and what to play for. This is a very small game in a box four times bigger than it needs to be. The box is the only thing that stops this game from being portable so I suggest ditching it for a deck box. Diamonsters may look like a kids game, but I still enjoy it as a filler or for lighter occasions.
Diamonsters a nice little filler game
Legendary (Star Realms)
When I first selected this list I had chosen Robert Dougherty and Darwin Kastleâs Star Realms in this spot. I play it a lot online but have been taking a break of late. It was so easy to get to ten plays I felt it was hardly challenging me to have it on the list. So it stays in spirit, but has been replaced by Ben Cichoski and Danny Mandelâs Legendary Encounters: An Alien Deck Building Game.
Star Realms still here in spirit
It utilises the cooperative deck building mechanic of 2012âs Legendary: A Marvel Deck Building Game by Devin Low. I did not just choose it for the theme, as I am a Marvel fan too, but because I think this reusing of the mechanism improves it. There is a real feeling of impending doom in this game with aliens creeping their way through the corridors towards your team who are desperately trying to take them down. You can play through missions based on all four movies or make your own mix. The best part though is that this game acts as an expansion to Legendary Encounters: A Predator Deck Building Game to provide a huge number of options. Each game is difficult and I have only won a couple of times including a single player mission and a two player mission. The character cards really reflect each movie, the aliens are tough, and the tension is just right. You will be dependent on your team and as you watch them go down one by one you feel the the sinking in your stomach as aliens start piling up. This is a fun game and one I love pulling out to play with my more serious gaming buddies.
Nuke the site from orbit, it’s the only way to be sure.
Phil Walker-Harding utilised the set collection of 7 Wonders and made it simple, sleek, and easier to score. With each round there is a great deal of hope and expectation as the cards are dealt out and you pick up your hand. Any confidence slowly drains as you pass on your hand desperately clenching to the hope that what you need will be in the group of cards handed to you by the previous player. This game plays very quickly and is full of clever ways to score points. The cards have no text but utilise symbols that are easy to follow. This is to say nothing of how incredibly cute the art work is. I love getting this game to table and despite how repetitive the game play is, no two games have felt the same yet.
Sushi Go! A quick, but clever game.
That brings my overview of my ten games games to a conclusion. Next week I will provide some evaluation of my plays and reflect on the goal I have set myself. I hope you see in my list something that inspires you to go back to your shelf and pull off an old favourite and give it another turn on the table.
Article by David